Start with reference art or a written brief
Use concept art, screenshots, mood images, or plain direction to anchor the model.
Game + Mod Model Workflow
Start from a reference image, screenshot, or written brief, tune the result in the browser, then export it for Roblox, Minecraft, Garry's Mod, S&box, and the rest of your game or mod pipeline.
From Input To Export
A model workflow that feels usable from day one.
Start from an image or brief, review the result in-browser, then export it for the game that actually needs it.
Start with reference art or a written brief
Use concept art, screenshots, mood images, or plain direction to anchor the model.
Review the build before you export it
Check scale, orientation, and placement in the browser instead of guessing from raw files.
Export for the game you actually need
Close the loop with files you can validate before they get handed off or shipped.
It is a shorter path from idea to usable result, not a flashy demo screen that stops before export.
Why Gmodler
Built for real asset work
Start with the kind of input you already have instead of forcing everything through one rigid path.
Visual Reference
Start from what you can already see.
Use concept art, screenshots, or reference images when the shape, mood, or silhouette is already clear.
Useful for matching an existing direction without rewriting the idea as a long prompt.
Written Brief
Move from idea to a buildable model.
Describe the object, theme, or use case without needing artwork first.
Good for fast prototyping, batches, and filling gaps in your content pipeline.
Plans
Pick the plan that fits how often you actually need exports
Monthly credits for repeat work. Pick the plan that matches how often you generate, review, and export.
Creator
120 credits
120 monthly credits for regular model work.
Studio
Best Value320 credits
320 monthly credits for active creators.
Foundry
900 credits
900 monthly credits for heavy conversion throughput.