Reference Or Brief Adjust In Browser Export For Game

Game + Mod Model Workflow

Turn references and ideas into
game and mod-ready models

Start from a reference image, screenshot, or written brief, tune the result in the browser, then export it for Roblox, Minecraft, Garry's Mod, S&box, and the rest of your game or mod pipeline.

From Input To Export

A model workflow that feels usable from day one.

Start from an image or brief, review the result in-browser, then export it for the game that actually needs it.

Workflow

Start with reference art or a written brief

Use concept art, screenshots, mood images, or plain direction to anchor the model.

Review the build before you export it

Check scale, orientation, and placement in the browser instead of guessing from raw files.

Export for the game you actually need

Close the loop with files you can validate before they get handed off or shipped.

Built for real asset work

It is a shorter path from idea to usable result, not a flashy demo screen that stops before export.

Game-Ready
Supported Games
FiveM
FiveM

Why Gmodler

Built for real asset work

Start with the kind of input you already have instead of forcing everything through one rigid path.

Two Inputs

Visual Reference

Start from what you can already see.

Use concept art, screenshots, or reference images when the shape, mood, or silhouette is already clear.

Visual

Useful for matching an existing direction without rewriting the idea as a long prompt.

Written Brief

Move from idea to a buildable model.

Describe the object, theme, or use case without needing artwork first.

Prompt

Good for fast prototyping, batches, and filling gaps in your content pipeline.

Plans

Pick the plan that fits how often you actually need exports

Monthly credits for repeat work. Pick the plan that matches how often you generate, review, and export.

Credits

Creator

$15.00

120 credits

120 monthly credits for regular model work.

Foundry

$69.00

900 credits

900 monthly credits for heavy conversion throughput.